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Deck Master

(image)

Deck masters have affixed steel grapples to the ends of the staves, and can use them to hook the opponent's weapon.

Special Notes: The length of this unit’s weapon allows it to strike first in melee, even in defense. This unit is able to slow its enemies, halving their movement speed and attack damage until they end a turn.

Information

Advances from: Able Seaman
Advances to:
Cost: 35
HP: 64
Movement: 5
XP: 80
Level: 3
Alignment: neutral
IDDeck Master
Abilities:

Attacks (damage - count)

(image)Staff
melee
18 - 2
impact
firststrike
(image)Hook
melee
9 - 2
pierce
slows

Resistances

(icon) blade20% (icon) pierce10%
(icon) impact10% (icon) fire0%
(icon) cold10% (icon) arcane20%
 
(portrait)

Terrain

Movement Cost
TerrainDefense
(icon) Castle160%
(icon) Cave240%
(icon) Coastal Reef250%
(icon) Deep Water330%
(icon) Flat140%
(icon) Forest250%
(icon) Frozen320%
(icon) Hills250%
(icon) Mountains360%
(icon) Mushroom Grove250%
(icon) Sand240%
(icon) Shallow Water240%
(icon) Swamp240%
(icon) Unwalkable-0%
(icon) Village160%